August 17 Rockstar Games I released a reprint Red Dead Redemption on PlayStation 4 and Nintendo Switch. Until this moment, officially the militant was available only on Xbox consoles in reverse compatibility and on PS3. Digital Foundry specialist Oliver Mackenzie (Oliver Mackenzie) tested a fresh version for the console Sony, but an overview of the Switch version is also at work.

The expert launched Red Dead Redemption on a regular PS4, PS4 Pro and PS5. Chosen the main thing from the material.

The main difference between the reprint was improved graphics – the version for PlayStation boasts a more stable picture. For example, on PS, foliage and small geometric elements seem more clear. On the Xbox Series X, when smoothing 2x MSAA, the mentioned objects look much more gear. According to the host, on the PlayStation RDR It looks more smooth and devoid of flicker.

At first, the specialist considered that the https://superwinshubcasino.co.uk/login/ game uses the TAA smoothing method, but later realized that under the hood RDR Located FSR 2. This technology not only smoothes the image, but also helps to draw what is happening in the native resolution of 4K on PS4 Pro and PS5. "Perhaps there is a dynamic resolution, but I did not find any evidence in favor of this guess", – shared Mackenzie.

There is also a FXAA smoothing option on PS, but with it the game looks worse than FSR. By the way, presented in the original 2x msaa in a reprint is not.

PS5 wins significantly in terms of the quality of shadows, since in reprints they increased the resolution of maps of shadows. However, the update is not always RDR to face, since in places the shadows look too contrasting and accurate. Softer shadows would look much more realistic.

As for performance, then on all versions of PlayStation the game works with stable 30 fps. The expert did not notice a single fall in Framreite during testing. To what Mackenzie I drew attention to the uneven distribution of personnel in some KAT scenes. On Xbox the project does not suffer such a disease.

The expert believes that there are no special graphic improvements in reprinting. Like, the same players are the same RDR with angular models and "budget for landfills from the seventh generation". Even the textures and the interface remained the same-the latter is made to resolve 720p, which is why it looks slightly blurred (only the redrawn PlayStation buttons). “If it was excusable in reverse compatibility, then for reprint on newer devices it is unacceptable”, – sure Mackenzie. On PS4 Pro RDR It is no different from the option that PS5 issues. The same can be said about the basic PS4, but the old woman renders the picture only in 1080p, and not in 4K.

Red Dead Redemption It still looks great. Her spacious plains and beautiful lighting were impressive at the time of the release, but all this to this day looks relatively good. In fact, she does not need some large-scale audit to work well on modern systems. And what we received is a rather modest craft.

Oliver Mackenzie

But with all this RDR Improvements in key aspects would not have prevented. For example, an increased framework or post-processing effects. “This is far from a premium remaster that this game deserves. Especially for the price [at $ 50] ", – the expert summed up.

Để lại một bình luận

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *